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Khatib, F (Firas)Latest papers:
Firas Khatib,
Frank Dimaio,
Seth Cooper,
Maciej Kazmierczyk,
Miroslaw Gilski,
Szymon Krzywda,
Helena Zabranska,
Iva Pichova,
James Thompson,
Zoran Popović,
Mariusz Jaskolski,
David Baker
Christopher B Eiben,
Justin B Siegel,
Jacob B Bale,
Seth Cooper,
Firas Khatib,
Betty W Shen,
Foldit Players,
Barry L Stoddard,
Zoran Popovic,
David Baker
Department of Biochemistry, University of Washington, Seattle, Washington, USA.
Computational enzyme design holds promise for the production of renewable fuels, drugs and chemicals. De novo enzyme design has generated catalysts for several reactions, but with lower catalytic efficiencies than naturally occurring enzymes. Here we report the use of game-driven crowdsourcing to enhance the activity of a computationally designed enzyme through the functional remodeling of its structure. Players of the online game Foldit were challenged to remodel the backbone of a computationally designed bimolecular Diels-Alderase to enable additional interactions with substrates. Several iterations of design and characterization generated a 24-residue helix-turn-helix motif, including a 13-residue insertion, that increased enzyme activity >18-fold. X-ray crystallography showed that the large insertion adopts a helix-turn-helix structure positioned as in the Foldit model. These results demonstrate that human creativity can extend beyond the macroscopic challenges encountered in everyday life to molecular-scale design problems.
Most recommended papers:
Firas Khatib,
Frank Dimaio,
Seth Cooper,
Maciej Kazmierczyk,
Miroslaw Gilski,
Szymon Krzywda,
Helena Zabranska,
Iva Pichova,
James Thompson,
Zoran Popović,
Mariusz Jaskolski,
David Baker
Christopher B Eiben,
Justin B Siegel,
Jacob B Bale,
Seth Cooper,
Firas Khatib,
Betty W Shen,
Foldit Players,
Barry L Stoddard,
Zoran Popovic,
David Baker
Department of Biochemistry, University of Washington, Seattle, Washington, USA.
Computational enzyme design holds promise for the production of renewable fuels, drugs and chemicals. De novo enzyme design has generated catalysts for several reactions, but with lower catalytic efficiencies than naturally occurring enzymes. Here we report the use of game-driven crowdsourcing to enhance the activity of a computationally designed enzyme through the functional remodeling of its structure. Players of the online game Foldit were challenged to remodel the backbone of a computationally designed bimolecular Diels-Alderase to enable additional interactions with substrates. Several iterations of design and characterization generated a 24-residue helix-turn-helix motif, including a 13-residue insertion, that increased enzyme activity >18-fold. X-ray crystallography showed that the large insertion adopts a helix-turn-helix structure positioned as in the Foldit model. These results demonstrate that human creativity can extend beyond the macroscopic challenges encountered in everyday life to molecular-scale design problems.
Miroslaw Gilski,
Maciej Kazmierczyk,
Szymon Krzywda,
Helena Zábranská,
Seth Cooper,
Zoran Popović,
Firas Khatib,
Frank Dimaio,
James Thompson,
David Baker,
Iva Pichová,
Mariusz Jaskolski
Department of Crystallography, Faculty of Chemistry, A. Mickiewicz University, 60-780 Poznan, Poland.
Mason-Pfizer monkey virus (M-PMV), a D-type retrovirus assembling in the cytoplasm, causes simian acquired immunodeficiency syndrome (SAIDS) in rhesus monkeys. Its pepsin-like aspartic protease (retropepsin) is an integral part of the expressed retroviral polyproteins. As in all retroviral life cycles, release and dimerization of the protease (PR) is strictly required for polyprotein processing and virion maturation. Biophysical and NMR studies have indicated that in the absence of substrates or inhibitors M-PMV PR should fold into a stable monomer, but the crystal structure of this protein could not be solved by molecular replacement despite countless attempts. Ultimately, a solution was obtained in mr-rosetta using a model constructed by players of the online protein-folding game Foldit. The structure indeed shows a monomeric protein, with the N- and C-termini completely disordered. On the other hand, the flap loop, which normally gates access to the active site of homodimeric retropepsins, is clearly traceable in the electron density. The flap has an unusual curled shape and a different orientation from both the open and closed states known from dimeric retropepsins. The overall fold of the protein follows the retropepsin canon, but the C(α) deviations are large and the active-site `DTG' loop (here NTG) deviates up to 2.7 Å from the standard conformation. This structure of a monomeric retropepsin determined at high resolution (1.6 Å) provides important extra information for the design of dimerization inhibitors that might be developed as drugs for the treatment of retroviral infections, including AIDS.
Firas Khatib,
Frank Dimaio,
Seth Cooper,
Maciej Kazmierczyk,
Miroslaw Gilski,
Szymon Krzywda,
Helena Zabranska,
Iva Pichova,
James Thompson,
Zoran Popović,
Mariusz Jaskolski,
David Baker
Department of Biochemistry, University of Washington, Seattle, Washington, USA.
Following the failure of a wide range of attempts to solve the crystal structure of M-PMV retroviral protease by molecular replacement, we challenged players of the protein folding game Foldit to produce accurate models of the protein. Remarkably, Foldit players were able to generate models of sufficient quality for successful molecular replacement and subsequent structure determination. The refined structure provides new insights for the design of antiretroviral drugs.
Most cited papers:
Seth Cooper,
Firas Khatib,
Adrien Treuille,
Janos Barbero,
Jeehyung Lee,
Michael Beenen,
Andrew Leaver-Fay,
David Baker,
Zoran Popović,
Foldit Players
Department of Computer Science and Engineering, University of Washington, Box 352350, Seattle, Washington 98195, USA.
People exert large amounts of problem-solving effort playing computer games. Simple image- and text-recognition tasks have been successfully 'crowd-sourced' through games, but it is not clear if more complex scientific problems can be solved with human-directed computing. Protein structure prediction is one such problem: locating the biologically relevant native conformation of a protein is a formidable computational challenge given the very large size of the search space. Here we describe Foldit, a multiplayer online game that engages non-scientists in solving hard prediction problems. Foldit players interact with protein structures using direct manipulation tools and user-friendly versions of algorithms from the Rosetta structure prediction methodology, while they compete and collaborate to optimize the computed energy. We show that top-ranked Foldit players excel at solving challenging structure refinement problems in which substantial backbone rearrangements are necessary to achieve the burial of hydrophobic residues. Players working collaboratively develop a rich assortment of new strategies and algorithms; unlike computational approaches, they explore not only the conformational space but also the space of possible search strategies. The integration of human visual problem-solving and strategy development capabilities with traditional computational algorithms through interactive multiplayer games is a powerful new approach to solving computationally-limited scientific problems.
Department of Biomolecular Engineering, University of California at Santa Cruz Santa Cruz, CA 95064.
MOTIVATION: Knots in polypeptide chains have been found in very few proteins, and consequently should be generally avoided in protein structure prediction methods. Most effective structure prediction methods do not model the protein folding process itself, but rather seek only to correctly obtain the final native state. Consequently, the mechanisms that prevent knots from occurring in native proteins are not relevant to the modeling process, and as a result, knots can occur with significantly higher frequency in protein models. Here we describe Knotfind, a simple algorithm for knot detection that is fast enough for structure prediction, where tens or hundreds of thousands of conformations may be sampled during the course of a prediction. We have used this algorithm to characterize knots in large populations of model structures generated for targets in CASP 5 and CASP 6 using the Rosetta homology-based modeling method. RESULTS: Analysis of CASP5 models suggested several possible avenues for introduction of knots into these models, and these insights were applied to structure prediction in CASP 6, resulting in a significant decrease in the proportion of knotted models generated. Additionally, using the knot detection algorithm on structures in the Protein Data Bank, a previously unreported deep trefoil knot was found in acetylornithine transcarbamylase. AVAILABILITY: The Knotfind algorithm is available in the Rosetta structure prediction program at http://www.rosettacommons.org CONTACT: bort@soe.ucsc.edu.
Firas Khatib,
Frank Dimaio,
Seth Cooper,
Maciej Kazmierczyk,
Miroslaw Gilski,
Szymon Krzywda,
Helena Zabranska,
Iva Pichova,
James Thompson,
Zoran Popović,
Mariusz Jaskolski,
David Baker
Department of Biochemistry, University of Washington, Seattle, Washington, USA.
Following the failure of a wide range of attempts to solve the crystal structure of M-PMV retroviral protease by molecular replacement, we challenged players of the protein folding game Foldit to produce accurate models of the protein. Remarkably, Foldit players were able to generate models of sufficient quality for successful molecular replacement and subsequent structure determination. The refined structure provides new insights for the design of antiretroviral drugs.
Department of Biomolecular Engineering, University of California, Santa Cruz, CA 95064, USA. firas@u.washington.edu
MOTIVATION: Our focus has been on detecting topological properties that are rare in real proteins, but occur more frequently in models generated by protein structure prediction methods such as Rosetta. We previously created the Knotfind algorithm, successfully decreasing the frequency of knotted Rosetta models during CASP6. We observed an additional class of knot-like loops that appeared to be equally un-protein-like and yet do not contain a mathematical knot. These topological features are commonly referred to as slip-knots and are caused by the same mechanisms that result in knotted models. Slip-knots are undetectable by the original Knotfind algorithm. We have generalized our algorithm to detect them, and analyzed CASP6 models built using the Rosetta loop modeling method. RESULTS: After analyzing known protein structures in the PDB, we found that slip-knots do occur in certain proteins, but are rare and fall into a small number of specific classes. Our group used this new Pokefind algorithm to distinguish between these rare real slip-knots and the numerous classes of slip-knots that we discovered in Rosetta models and models submitted by the various CASP7 servers. The goal of this work is to improve future models created by protein structure prediction methods. Both algorithms are able to detect un-protein-like features that current metrics such as GDT are unable to identify, so these topological filters can also be used as additional assessment tools.
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